約 4,540,054 件
https://w.atwiki.jp/titanwars/pages/20.html
Q A
https://w.atwiki.jp/i_ro/pages/115.html
必要条件 Base Level 40 (Prerequisite) アイテム Empty Potion Bottle 10個, Bee Sting 4個, Green Potion 30個, Venom Canine 10個, Large Jellopy 1個, Empty Bottle 1個, Sticky Mucus 1個 Zeny 1,000 Zeny 前提クエスト Doctor Quest 報酬 Base Exp Varies アイテム Poison Bottles 5個, Old Blue Box 1個 日本版タイトル : 毒薬王 Note You can talk to the Representative next to the town Kafra× and have him mark your mini-map with the locations of the Hospital and Dragon Castle. 1. Talk to Song Zhi Du in the Louyang× hospital (260,93) near a bunch of bookshelves (to the right after you enter the hospital). He ll advise you to talk to his master, a man living in the slums. 2. Bring 1 Green Potion . Walk out of the hospital and head north(up) towards the large group of men. From there head east(right) to the other side of the wall. Now follow the wall north(up) until you com across a small hut (317,174). Inside you ll find an NPC× named Poison King. 3. Talk to the Nagash Arses (Poison King) and he ll speak of a poem As I lay in bed looking up at the moonlight It looks like the frost on the ground. I lift my head up to look at the bright moon, I lower my head feeling homesick You may have the chance to react to his story when he tells it to you. When you get a choice to react, "Show him a sad look". Note There is a random chance to react to the story later when talking to him (steps 4-7). If you chose "Show him a sad look" it will reset your position in the quest back to this point. Its recommended that if you are given the 5 choices to react, chose a different option or select cancel. 4. Talk to him again and a new set of options will appear. "Ask about the poem" and answer his questions correctly. They re fairly simple if you give them some thought, just remember that the poem is a quattrain. 5. After answering all of his questions correctly, talk to him again and ask him "Ask about his hometown", and when the options come up, choose "Just listen." He will tell you his story. If you arn t given the option to "Just listen", then you may have incorrectly answered the questions in step 4 (he doesn t react any differently if you answered the questions wrong). 6. Talk to him again, choose "Ask about his situation." He ll tell you another story, and at this point, pick "It must have been good". 7. After he s done, talk to him once more and choose "Ask about use of Poison". He ll direct to you his disciple, Song Zhi Du. 8. Talk to Song Zhi Du and when given the option choose, "Yes, I fully understand." Talk to him once again and he ll talk about his delivery that finally arrived. He ll ask you to go out to the firecracker lady to pick it up. 9. Go outside of Louyang, and talk to Lady (225,348 the first NPC you see). She ll talk about fire crackers. Choose "No thanks", afer which she will ask who sent you, type in "Song Zhi Du" then pay 1,000 Zeny and you ll get a Large Jellopy . 10. Take it back to Song Zhi Du and he ll attempt to make a deadly Poison Bottle. He will either succeed or fail this attempt. He will keep doing so until he has made the Poison Bottles. If he fails, he will ask you for Empty Potion Bottle 10個 Bee Sting 4個 Green Potion 30個 Venom Canine 10個 Large Jellopy 1個 If you attempt to have him make them again, which you have to, carry only the amount he needs. Otherwise, he will take all of the extra items you have! You might have to keep running to kafra, but it s better than rehunting 5 tries worth of items. Whether he succeeds or fails is random,and it is based on the rate of making the bottles as an Assassin Cross. Keep trying until he is successful. 11. You now have 2 Poison Bottle s! Talk to Song Zhi Du again and see what he plans to do with them. 12. Head back to the Poison King and choose the following options for dialog when they come up a. "I want to talk about your disciple" b. "Give him Poison Bottle" c. "Explain to him what happened" and he will pretend to run off. 13. Talk to him again and he ll ask you to switch out the Lord of Louyang s drinking bottle. 14. Grab a Sticky Mucus and Empty Bottle and head towards the Dragon Castle. Do not walk inside, or you will be kicked out. Walk all the way around it until you re behind it (217,278), facing the building your cursor will change to a dialog. 15. After you sneak in through the crack, carefully walk to the left towards the throne while sticking to the north part of the wall. Once you see the bottles come into view mouseover them and switch out the drink bottle. You can now walk around the Castle freely once you switch the bottles. 16. Run back to the Poison King and talk to him. He ll be relieved that you completed your task and hands you his notebook. Now head back to the Lord and let him read the notebook. He ll hand you an Old Blue Box and give you a letter to give to the Poison King and Song Zhi Du. 17. Hand the letter to the Poison King. You ll get the good side of the story and the Poison King will reward you with some experience. Afterwards, go and talk to Song Zhi Du. He will feel bad about all of this, and hand you his 5 leftover Poison Bottles! Experience Gained Level Range Experience 55 以下 891 56 - 60 1,021 61 - 65 1,768 66 - 70 2,541 71 - 75 6,876 76 - 80 12,825 81 - 85 14,234 86 - 90 15,205 91 以上 36,679 Categories Base Experience Reward | Louyang Quests
https://w.atwiki.jp/saddlenax/pages/14.html
カンパニーの理念 並ぶもののない最高級ハウジングスペースを実現し万人に新たな観光地を提供する事をカンパニーの理念とする。 カンパニーの活動領域 カンパニーの主なプレイスタイルは、カンパニー規模の金策である。しかし、個人のプレイスタイルを厳に限定せず、インスタンスレイドやPvPなど多岐にわたる各々の分野での活躍により金策(すなわちカンパニーのプレイスタイル)とする。 マスターから 本カンパニーは観光地並みのハウジング実現と高い目標を掲げる故に、規模の大きい組織となる必要があります。組織運営はその組織の大きさに応じて困難を増すもの。皆さんにも色々とお願いすることもあるでしょう。ですが、困難だけではありません。組織は個人では到底実現できない達成と皆さんの喜びをもたらしてくれるはずです。一緒に、最高に楽しいカンパニーにしましょう! カンパニー•FAQ FAQ(Frequently Asked Questions) フリーカンパニーとは? Q A Chalyi non Saddlenax
https://w.atwiki.jp/cod4mod/pages/51.html
Articles in category "Scripting" Frequently Asked Questions ( FAQ ) MP Game Script Files MP Mapping Script Commands Scripting Basics (Original "http //www.infinityward.com/wiki/index.php?title=Category Scripting") 名前 すべて読む
https://w.atwiki.jp/i_ro/pages/82.html
必要条件 Base Level 60 アイテム Handcuffs 1個, Glass Bead 1個, Bouquet 1個, Holy Water 5個 アイテム (消費無し) Grandpa s Beard 1個, Geek Glasses 1個 前提クエスト Biolabs Entrance Quest 報酬 Base Exp -------------------- Level 60-69 = 80,000 Level 70-79 = 100,000 Level 80-89 = 150,000 Level 90-99 = 200,000 Job Exp -------------------- Level 60-69 = 30,000 Level 70-79 = 50,000 Level 80-89 = 80,000 Level 90-99 = 100,000 アイテム Old Blue Box 1個, Speed Potion 10個 日本版タイトル : レゲンシュルム研究所 1. To complete this quest you will have to have completed the Entrance Quest to Biolabs. Once you have access then you will need to find a pair of Handcuffs (Only need 1). 2. There are a few trigger spots that will start this quest for you. The following locations are areas that will trigger a dialog pop-up box if you are holding the Handcuffs ( lhz_dun01 147 106) (lhz_dun01 239 135) (lhz_dun01 66 213) (lhz_dun01 225 198) ( lhz_dun02 244 229) (lhz_dun02 60 298) (lhz_dun02 267 278) (lhz_dun02 94 199) ( lhz_dun03 244 51) (lhz_dun03 123 191) (lhz_dun03 74 140) Clear one of the above areas of monsters, and get the dialog pop-up to continue to the next step. 3. Now, keeping the Handcuffs, continue past the guard to Lighthalzen s slum area. You are looking now for the following locations in order 1st Lighthalzen, the City-State of Prosperity (lighthalzen) 344, 278 2nd Inside Lighthalzen (lhz_in03) 178, 22 (Building located at Lighthalzen, the City-State of Prosperity (lighthalzen) 344, 229) 3rd Lighthalzen, the City-State of Prosperity (lighthalzen) 295, 227 4th Lighthalzen, the City-State of Prosperity (lighthalzen) 364, 315 You will get another pop-up dialog at these check points, and you should be weary of what is ahead! 4. Once you have ventured around Lighthalzen and have triggered the spirits, you can swing by and talk to the Elder (Lighthalzen, the City-State of Prosperity (lighthalzen) 346, 263). She has great wisdom regarding the research that has happened in recent years. 5. Talk to her and pay attention to her story. She will then help you with getting rid of them. Be honest to her and let her know that you can t remember every bad thing you have done. Follow along with her as she helps you with how to deal with what you have just learned. 6. She will show you where you need to go next, just pay attention to your mini-map. 7. Now following the Elder s instructions you will need to head to the Rekenber Headquarters. As you enter into this building you will walk forward and trigger another spirit (lhz_in01 113 150). After triggering the spirit you will want to continue forward towards the Representative and ask about the Corporation s History. She will then guide you to the Library. 8. Now head to your left into the Library (lhz_in01 27 247) and talk to the Representative there. Talk to her about the Corporation s History and listen closely to what she says. You will need to talk to her again and discuss Rekenber s Businesses with her to find out more about what has been going on. She will then guide you to look up the Guidebook to find more about Rekenber s businesses. Clicking on the Guidebook and reading what little information there is will help you understand the mission that was at hand. 9. You will need to venture more in this building to find out some other information. There is another location to check out on the 2nd floor. Head to (lhz_in01 272 227) and you will find another spirit. Note If this spirit curses the player more than once step 11 will not work correctly and players will need to start over from step 7. Be extra careful when activating this spirit to ensure it is only done once. 10. Realizing that you might be in over your head and yet still curious as to what is going on, you head back towards the Library. As you get closer you see a Rekenber Guard , almost like you walked right past him earlier. Talk to the guard and he will request your ID to be confirmed. You will need a Grandpa Beard and Geek Glasses , as you can tell from his own ID, before he will let you pass. Once you have put on the Grandpa Beard and Geek Glasses you can then talk to the Rekenber Guard and he will let you into the room. 11. Once you enter the room, you will want to head to your right. You will see 3 rooms. Each room has a very specific purpose for the testing and creating that is done here. Head to the room on the far right, and walk towards the middle of the room (lhz_in01 206 129). A dialogue box will appear and you will be taken back in time. 12. Once you have entered, you will stumble upon a conversation between Doctor Varmunt and a representative of the Rekenber Corporation. It would seem that the brilliant Doctor isn t happy with what he was asked to do. After the conversation you will be transported back to your own time. 13. Now that you know about the fake Ymir s Heart and the developments they are trying to accomplish with the Airship and the Guardians, you should go see and talk to one of the scientists in this area. Talk to the Mad Scientist (lhz_in01 273 121), and offer him your help. 14. Talk to the Mad Scientist again as it would seem he was too distracted to give you the right attention you requested for. Ask to speak to him again, and he will give you a hint of what he needs. Round and Shiny? Must be a Glass Bead ! Bring back a Glass Bead to him again and politely ask him about his work. He will give you some details about what he is working on and how he feels it will change the world. 15. Let s wander around, and head to the room to the north. See if what this Mad Scientist is talking about will really change the world. Moving into the north room, (lhz_in01 282 166) you will circle around a table in the middle of the room and find something on the floor. Oh wait! It s a door to another room. As you enter you notice this room looks just like the one you came from. If you move around the room you will see what looks to be some sort of testing going on. 16. You talk to the Scientist and you see he is having a conversation with...what looks to be a Peco Peco. Upon listening into this conversation the Scientist is having with himself and the Peco Peco you realize that he throws down what he claims to be a cheap trinket. Pick up this Pendant and let s see if we can find its rightful owner. Someone has to know something about this item. 17. You remember that the Elder said to return once you find what you are looking for. Head back to the Elder and see if she can help by showing her the pendant. The pendant looks to have a curse on it, something that she claims to be able to fix. Return to her with 5 Holy Water (from a local priest or Merman ) and a Bouquet (from Prontera s Flower Girl) as she has requested. Once you return to her with the 5 Holy Water and the Bouquet she will calm the curse and ask you to return the pendant to its rightful owner. 18. If you head north in the slums district (lighthalzen 319,321) you will come to a house with a Crippled Girl (lhz_in03 31,162) that looks to be in some serious discomfort. Talk to the girl and show her the pendant, and listen to her story of what the pendant means to her. Then tell her as gently as possible, and then offer her some comfort. If you tell her the brutal truth and get kicked out, simply keep retrying to enter the building and the door will eventually unlock. 19. After you have comforted her, you can head back out of their house and continue your quest to find out what more there is about this spirit. As you exit the house (lighthalzen 319 321) you will be confronted by the spirit again, but this time the spirit is grateful for what you have been able to do to help him and blesses you for what you did. Experience amounts received ● Level 60-69 = 80,000 Base Exp / 30,000 Job Exp ● Level 70-79 = 100,000 Base Exp / 50,000 Job Exp ● Level 80-89 = 150,000 Base Exp / 80,000 Job Exp ● Level 90-99 = 200,000 Base Exp / 100,000 Job Exp 20. The search for a true answer hasn t stopped, and you figure that this spirit that continues to follow you has something to do with the Rekenber Corporation and you feel the need to continue there. You head to speak with a Secretary; Secretary Slierre (lhz_in01 286 226). You ask Slierre about the slums, only to find out she doesn t know much about them. So you talk to her again and ask about the Laboratory, and she gives you a vague question and pushes you off to the help desk. Realizing she isn t going to answer your questions in a round about manner, you come out with it and ask about Wolfchev s Research. Stunned, she inquires about why you asked, and you explain that you are a friend of his. She tries to brush you off, but you reply with W-Wait!, and you ask again about Wolfchev s Research. She explains that she is not able to answer your questions but if you have something to show her then she is more then willing to help you. So you ask about Wolchev s Test Subjects, ignoring her statement of not being able to help. At this point she attempts to sway the conversation towards the positive aspects of the research and you claim that his experiments are suspicious and you don t trust the corporation. Not claiming to know anything, she asks for proof, so you show her the evidence. You show her the Handcuffs and Slierre becomes bothered by this proof. You ask what Wolfchev is doing now, and you explain that, Yes you are suspicious about his research, and question about Mr. Wolfchev and the creatures in Regenschirm. She takes your claims and asks that you give her time to go over it all and see if there is any truth to this report. 21. Being that you want answers now, you continue to pester her by requesting the results and what was found. After a few minutes of pestering her she comes back and informs you of the dreadful truth that Wolfchev had done unauthorized research and what you had found was the truth. You ask what he was doing, and she tells you what she was able to find out about his deadly research. Obtain an Old Blue Box 10 Speed Potion s 22. Now that you have confirmed the unauthorized research, you rush back to the Mad Scientist (lhz_que01 94 2) to put a stop to his research but when you arrive you find that he has vanished and that all he left behind were his well documented research files. Categories Job Experience Reward | Base Experience Reward | Lighthalzen Quests
https://w.atwiki.jp/letsgotoharvard/pages/5.html
Freshman Application Process Thank you for your interest in Harvard College. We know there are many fine colleges and universities from which to choose, and we are happy that you are looking closely at the exciting opportunities available here in Cambridge. Our admissions procedures are designed to give you maximum freedom and flexibility to present yourself in your own words. We hope you will respond in whatever ways you feel will best demonstrate your interests and accomplishments. Here are some recommendations we hope you will consider as you complete your application. Candidates may complete testing (SAT or ACT with writing and two SAT Subject Tests) by using the January SAT or the February ACT dates, but we urge you to have your testing completed by the December date. Please note that in order for your application to be considered complete, your official test scores must submitted directly to Harvard by the testing agency on your behalf. Keep copies of all materials submitted and ask your teachers to do the same. Materials can be lost in the mail. Supplementary materials or portfolios may be submitted, but you should do so only if you have an unusual talent. Such materials are neither required nor expected as the required components of the application provide ample basis on which to make our decisions. Because we cannot return materials, applicants should send only duplicates. Write about what matters to you. There are no "right" essay topics and no "right" answers. The answers to many questions about admissions requirements and deadlines are within this website. For an expanded list of frequently asked questions and their answers, please consult the FAQ index on our website. Each admission decision is made without any regard for a candidate’s financial need — a policy we call "need-blind admission." Indeed the Admissions Committee may respond favorably to evidence that a candidate has overcome significant obstacles, financial or otherwise. Once an applicant is admitted, we create an individual financial aid package that will enable that student’s family to meet the cost of attendance. Providing financial access to Harvard for every admitted student is one of our highest priorities. We hope you will take every opportunity to explore whether Harvard might be a good match for your academic, extracurricular and personal interests. Advice from your college counselor, your family and the many publications on college admission may help, as might a visit to Cambridge or a conversation with one of our more than 10,000 alumni/ae who help us recruit students in all 50 states and around the world. Please let us know if we can be of assistance to you during the admissions process. Best wishes for a happy and productive year. Application Requirements Quickview (A more detailed list can be found on the Application Requirements page.) Application $75 Application Fee or Waiver Harvard Supplement SAT or ACT 2 SAT Subject Tests Secondary School Report and Mid-year School Report Two Teacher Evaluations Application Timeline Quickview (A more detailed list can be found on the Application Timeline page.) ImmediatelyPlease send your Common Application or Universal Application The $75.00 fee or fee waiver An indication if you will be applying for Early Action or Regular Action November 1Deadline for all Early Action application materials. Mid-DecemberEarly Action decisions will be released. We will begin our careful evaluation of Regular Action applications. January 1Final Deadline for all Regular Action application materials. Late JanuaryLast SAT testing date for candidates Mid FebruaryLast ACT testing date for candidates March 1Financial Aid Deadline Late March / Early AprilDecisions Mailed May 1Reply date for admitted students
https://w.atwiki.jp/eternal_duel/pages/12.html
What s new?Storyline – The story of the game. Game News and updates Things to look out for Game Codes Game Emotes Game RulesTerms of Service Game Rules Chat Rules MB Rules Becoming Staff New Player InformationNew Player Guide – Where to start your adventure. Getting Started – Got to start somewhere. Race Descriptions – Who will you be? Race Levels – Well this takes time. Frequently Asked Questions – Got a question? NPC s Stats – Npc s ED Glossary – What do all those abbreviations mean? Game InformationResets Game Resources Requirements - All the Requirements for weapons and Armour Weapon Upgrade Costs - How much it costs to upgrade the damage on certain weapons. Voting/AP Game Stats Donating TeamSpeak Instructions EDSC TownsBlackdale Silver Meadows Tyrale
https://w.atwiki.jp/pqjp/pages/570.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q0E0_NAME]" Stolen Catapult /Text Text tag="[QUEST_Q0E0_DESC]" Necromancers in Skelheim have stolen Catapults and threaten to attack Drakenburg. You must destroy the Catapults. /Text Text tag="[QUEST_Q0E1_NAME]" Storms At Sea /Text Text tag="[QUEST_Q0E1_DESC]" Storms have been driving Sea Serpents into the Drakenburg sewers. You must clear them out. /Text Text tag="[QUEST_Q0I0_NAME]" Troll Trouble /Text Text tag="[QUEST_Q0I0_DESC]" An old Troll, Egor the Aged, has been blocking a bridge on the River Maethel, causing trouble for all who pass by. You must chase him away. /Text Text tag="[QUEST_Q0I1_NAME]" Spider Bait /Text Text tag="[QUEST_Q0I1_DESC]" Giant Spiders have infested the Ancient Grove where the Elenian Druids hold their ceremonies. If you can slay the largest of these spiders, the rest will probably leave. /Text Text tag="[QUEST_Q0I2_NAME]" Imperial Message /Text Text tag="[QUEST_Q0I2_DESC]" The Queen of Bartonia needs a message delivered to the Emperor of Selentia, far away in the Selentine capital of Enmouth. /Text Text tag="[QUEST_Q0I3_NAME]" Slavers /Text Text tag="[QUEST_Q0I3_DESC]" Some Minotaur Slavers have been harrassing the Selentine Empire. You must help drive them off. /Text Text tag="[QUEST_Q0I4_NAME]" The Marriage /Text Text tag="[QUEST_Q0I4_DESC]" You must escort the Emperor apos;s daughter, Princess Serephine, to the Trarg where she is to wed the leader of the Horse Tribes, Utrarg of Trarg. /Text Text tag="[QUEST_Q0I5_NAME]" Imperial Reply /Text Text tag="[QUEST_Q0I5_DESC]" You must take the Emperor apos;s reply back to Queen Gwendholyn in Bartonia. /Text Text tag="[QUEST_Q0I6_NAME]" Knightly Orders /Text Text tag="[QUEST_Q0I6_DESC]" You must seek out and train with each of the 5 Orders of Agarian Knights and then choose an Order to join. /Text Text tag="[QUEST_Q0I7_NAME]" Bats in the Belfry /Text Text tag="[QUEST_Q0I7_DESC]" Bats have infested a tower in the Royal Crypt. You must travel there and chase them away. /Text Text tag="[QUEST_Q0Q0_NAME]" The Missive /Text Text tag="[QUEST_Q0Q0_DESC]" A sealed message must be delivered to Sir Albion in Siria. This is an important message, and you may be in danger as you travel there. /Text Text tag="[QUEST_Q0Q1_NAME]" Rogue Skeleton /Text Text tag="[QUEST_Q0Q1_DESC]" A Skeleton has been terrorizing the peasants near the Royal Crypt in western Theira. Nobody is sure where it came from, though whispers say that a cult of necromancers are to blame. You must find the Skeleton and lay it to rest. /Text Text tag="[QUEST_Q0Q2_NAME]" Darkhunter /Text Text tag="[QUEST_Q0Q2_DESC]" Undead are beginning to appear all over Agaria. You must travel south over the mountains in search of a warrior named Darkhunter - a specialist in combat against the Undead. /Text Text tag="[QUEST_Q0Q3_NAME]" Helping Hand /Text Text tag="[QUEST_Q0Q3_DESC]" Darkhunter is heading out to the Skell Marshes to track down an evil Sorcerer. He requires some help to hold the Sorcerer apos;s minions at bay. /Text Text tag="[QUEST_Q0Q4_NAME]" The Prisoner /Text Text tag="[QUEST_Q0Q4_DESC]" You must escort a captive Sorcerer to the Red Tower - the home citadel of the Riverguard, located in Maethelburg. /Text Text tag="[QUEST_Q0Q5_NAME]" Rescue Mission /Text Text tag="[QUEST_Q0Q5_DESC]" A band of Orcs recently traveled over the Hammer Pass, took some prisoners and headed back to Kor. You must try to catch them and rescue the prisoners. /Text Text tag="[QUEST_Q0Q6_NAME]" None Shall Pass /Text Text tag="[QUEST_Q0Q6_DESC]" A strange Undead creature - a Liche - is blocking access to the forest of Silvermyr. The Wood Elves need help fighting it. /Text Text tag="[QUEST_Q0Q7_NAME]" Dwarven Caravan /Text Text tag="[QUEST_Q0Q7_DESC]" A Dwarf by the name of Khalkus has requested your aid in getting a caravan of supplies safely through Agaria. /Text Text tag="[QUEST_Q0Q8_NAME]" Good Tidings /Text Text tag="[QUEST_Q0Q8_DESC]" You must deliver news of Dugog apos;s demise to Queen Gwendholyn in Bartonia. /Text Text tag="[QUEST_Q0R0_NAME]" Patrol Duty /Text Text tag="[QUEST_Q0R0_DESC]" The Elenian Knights regularly patrol the forests of Agaria, looking for signs of trouble. You must perform one such patrol, traveling from Bartonia to Elenia and back again. /Text Text tag="[QUEST_Q0R1_NAME]" Harpy Infestation /Text Text tag="[QUEST_Q0R1_DESC]" Harpies have infested the Old Outpost again - an ancient Selentine Tower on the edge of the forest that was overrun by Elenian archers 100 years ago. You must clean out the Tower. /Text Text tag="[QUEST_Q0S0_NAME]" Beneath Gildor /Text Text tag="[QUEST_Q0S0_DESC]" Giant Rats have been plaguing Gildor. You must seek out the largest of these rats and slay it. /Text Text tag="[QUEST_Q0S1_NAME]" Ogre Twins /Text Text tag="[QUEST_Q0S1_DESC]" A pair of Ogres have built a tower to the east. You must go and chase them back over the mountains into Kor. /Text Text tag="[QUEST_Q0S2_NAME]" Dragonsearch /Text Text tag="[QUEST_Q0S2_DESC]" The Green Dragon who lives in the mountains nearby has not been seen for some time. You must travel to his cave and see if he is there. /Text Text tag="[QUEST_Q0S3_NAME]" Father and Son /Text Text tag="[QUEST_Q0S3_DESC]" A young Squire named Erik is seeking your help. His father, Lord Michael, was captured by Orcs as they traveled past the Ogre apos;s Tower. You must travel there and rescue him. /Text Text tag="[QUEST_Q0S4_NAME]" Lord of the Swamp /Text Text tag="[QUEST_Q0S4_DESC]" Every year the Elves of Silvermyr deliver a gift to Embraxus, the Dragon of the Alfland Swamp. They have asked you to take the gift for them this year. /Text Text tag="[QUEST_Q0T0_NAME]" Family Reunion /Text Text tag="[QUEST_Q0T0_DESC]" Your father has requested your presence in Siria. You must travel there and meet him. /Text Text tag="[QUEST_Q0T1_NAME]" Practice Dummy /Text Text tag="[QUEST_Q0T1_DESC]" You must learn some basic combat against a Practice Dummy. /Text Text tag="[QUEST_Q0T2_NAME]" Advanced Combat /Text Text tag="[QUEST_Q0T2_DESC]" You must learn some more advanced combat by practicing against a Young Knight. /Text Text tag="[QUEST_Q1D0_NAME]" Spider Meat /Text Text tag="[QUEST_Q1D0_DESC]" Drong the Ogre is looking for someone to hunt down some exotic creatures for him to eat. /Text Text tag="[QUEST_Q1D1_NAME]" Troll Meat /Text Text tag="[QUEST_Q1D1_DESC]" Drong the Ogre is after some more food - this time it is a Troll. /Text Text tag="[QUEST_Q1D2_NAME]" Wyvern Meat /Text Text tag="[QUEST_Q1D2_DESC]" Drong the Ogre is after some more food - this time it is a Wyvern. /Text Text tag="[QUEST_Q1D3_NAME]" Ogre Meat /Text Text tag="[QUEST_Q1D3_DESC]" Drong the Ogre has a special request for you. There is something very unusual that he would like you get for him to eat. /Text Text tag="[QUEST_Q1D4_NAME]" Serpent Meat /Text Text tag="[QUEST_Q1D4_DESC]" Drong the Ogre would like you fetch him a serpent to eat, but not just any serpent will do... /Text Text tag="[QUEST_Q1E0_NAME]" Beacon Fires /Text Text tag="[QUEST_Q1E0_DESC]" Lord Bane apos;s servants have been snuffing out the beacon fires in the passes. You must capture new Fire Elementals and re-light them. /Text Text tag="[QUEST_Q1E1_NAME]" Antidote /Text Text tag="[QUEST_Q1E1_DESC]" Neehi the Goblin will pay 150 Gold for each Wasp Stinger you bring him. /Text Text tag="[QUEST_Q1E2_NAME]" Incoming! /Text Text tag="[QUEST_Q1E2_DESC]" The Orc Tribes are building Gobshooters again, and the Dwarves are concerned it may lead to war. You must destroy their latest creation. /Text Text tag="[QUEST_Q1G1_NAME]" Reagent Hunt /Text Text tag="[QUEST_Q1G1_DESC]" Neehi, the Goblin Trader, needs a brave person to go and collect some spell components. /Text Text tag="[QUEST_Q1G2_NAME]" Tit for Tat /Text Text tag="[QUEST_Q1G2_DESC]" Neehi, the Goblin Merchant, needs you to travel over the mountains and exchange some items for him. /Text Text tag="[QUEST_Q1G3_NAME]" Reassembly /Text Text tag="[QUEST_Q1G3_DESC]" Neehi the merchant needs you to take the limb and the axe-head over the mountains to be assembled into an axe. /Text Text tag="[QUEST_Q1Q0_NAME]" Tribal Chaos /Text Text tag="[QUEST_Q1Q0_DESC]" With the death of Dugog, the Orc tribes have been thrown into chaos. You must travel to 4 Orc villages and defeat their leaders to quiet them down. /Text Text tag="[QUEST_Q1Q1_NAME]" Lord of Orcs /Text Text tag="[QUEST_Q1Q1_DESC]" You must travel deep into Kor to meet with Gruulkar, the Great Orc, Lord of Kor. You must then convince Gruulkar to tell you why the Orcs are taking prisoners. /Text Text tag="[QUEST_Q1Q2_NAME]" Ogre Tactics /Text Text tag="[QUEST_Q1Q2_DESC]" The Ogres in the south are getting restless. Somebody needs to travel down there and sort them out. /Text Text tag="[QUEST_Q1Q3_NAME]" Ogre Magic /Text Text tag="[QUEST_Q1Q3_DESC]" You must stop any further threat from the Ogres by defeating their leader. /Text Text tag="[QUEST_Q1Q4_NAME]" War Council /Text Text tag="[QUEST_Q1Q4_DESC]" You must try to stop Gruulkar from gathering the hordes and going to war in Northern Kor. /Text Text tag="[QUEST_Q1Q5_NAME]" The Gobshooter /Text Text tag="[QUEST_Q1Q5_DESC]" Gruulkar is building a new weapon. You must find it and destroy it. /Text Text tag="[QUEST_Q1Q6_NAME]" Gruulkar /Text Text tag="[QUEST_Q1Q6_DESC]" You must travel south and defeat Gruulkar himself. /Text Text tag="[QUEST_Q1Q7_NAME]" Dragontrap /Text Text tag="[QUEST_Q1Q7_DESC]" You must dispose of a Dragon that has been caught in a Dragontrap north of Dhun-Kor. /Text Text tag="[QUEST_Q1Q8_NAME]" Waking Kelthurax /Text Text tag="[QUEST_Q1Q8_DESC]" You must attempt to wake Kelthurax who slumbers beneath the Dragonrealm. He is the oldest Dragon in Etheria. /Text Text tag="[QUEST_Q1Q9_NAME]" The Mechataur /Text Text tag="[QUEST_Q1Q9_DESC]" You must travel to the Hornburg to confront the Mechataur. Hopefully, you will discover who or what is behind the attacks on your homeland. /Text Text tag="[QUEST_Q1R0_NAME]" Frost Hunt /Text Text tag="[QUEST_Q1R0_DESC]" You must travel to the lair of the Frost Dragon, Chilblain, to see if he is still there. /Text Text tag="[QUEST_Q1R1_NAME]" Flame Hunt /Text Text tag="[QUEST_Q1R1_DESC]" You must search the lair of Umbra the Flame Dragon, to see if there is any sign of where the Dragons have gone. /Text Text tag="[QUEST_Q1R2_NAME]" Swamp Hunt /Text Text tag="[QUEST_Q1R2_DESC]" You must travel to the lair of Morass, the Swamp Dragon, to see if you can find any clues about where the Dragons have gone. /Text Text tag="[QUEST_Q1R3_NAME]" More Hunting /Text Text tag="[QUEST_Q1R3_DESC]" You must continue hunting around the Dragonrealm, searching for anything that might be a clue as to the Dragons apos; whereabouts. /Text Text tag="[QUEST_Q1S0_NAME]" Dwarven Heirloom /Text Text tag="[QUEST_Q1S0_DESC]" An ancient Dwarven heirloom was stolen from one of the previous caravans attacked by Ogres. Khalkus would like you to retrieve it. /Text Text tag="[QUEST_Q1S1_NAME]" The Worm Turns /Text Text tag="[QUEST_Q1S1_DESC]" A giant worm has been seen in Eastern Kor. It is said to have swallowed a huge treasure. /Text Text tag="[QUEST_Q1S2_NAME]" The Sting /Text Text tag="[QUEST_Q1S2_DESC]" You must defeat two Giant Scorpions that live in a cave north of Dhun-Kor. They have been harrassing miners from the city on their way to the mountains. /Text Text tag="[QUEST_Q1S3_NAME]" Slave Caravan /Text Text tag="[QUEST_Q1S3_DESC]" Some Orcs were sighted traveling though Northern Kor with a group of slaves they captured in Agaria. You must stop them. /Text Text tag="[QUEST_Q1S4_NAME]" Crazy Goblin /Text Text tag="[QUEST_Q1S4_DESC]" A crazy Goblin thief has stolen a relic from the Temple of Ymorgia in Gruuldok. He was seen last near White Skull. You must find him and retrieve the relic. /Text Text tag="[QUEST_Q2G0_NAME]" Gnoll in a Hole /Text Text tag="[QUEST_Q2G0_DESC]" You have found a Gnoll hiding in a hole in the ground. You must try and find out what is wrong, and then help him. /Text Text tag="[QUEST_Q2G1_NAME]" Gnoll Hunters /Text Text tag="[QUEST_Q2G1_DESC]" You must find three more Assassins that are after Patch the Gnoll. /Text Text tag="[QUEST_Q2G2_NAME]" Master Assassin /Text Text tag="[QUEST_Q2G2_DESC]" You must tie up one final loose end to help Patch the Gnoll. /Text Text tag="[QUEST_Q2I0_NAME]" Prized Helm /Text Text tag="[QUEST_Q2I0_DESC]" You must travel to Arik apos;s Arena to battle the Minotaur King and recover a magical Helm. /Text Text tag="[QUEST_Q2I1_NAME]" Sacred Flame /Text Text tag="[QUEST_Q2I1_DESC]" You must journey to the Volcano and help the Firewalkers to relight their Sacred Flame. /Text Text tag="[QUEST_Q2I2_NAME]" Gnoll Raiders /Text Text tag="[QUEST_Q2I2_DESC]" You must chase away the Gnolls that have been desecrating the Pike. /Text Text tag="[QUEST_Q2I3_NAME]" Endless War /Text Text tag="[QUEST_Q2I3_DESC]" Rogue Minotaur tribes are causing havok in the Realms of War. Track them down and stop them. /Text Text tag="[QUEST_Q2I4_NAME]" Arioc Blockade /Text Text tag="[QUEST_Q2I4_DESC]" The pass to Ar has been blocked by Hill Giants. You must confront them, chase them away and clear a path. /Text Text tag="[QUEST_Q2I5_NAME]" The Invitations /Text Text tag="[QUEST_Q2I5_DESC]" You must deliver an invitation to two Giants, Jarl and Jotun. They have been invited to attend a tournament in Tusk. /Text Text tag="[QUEST_Q2I6_NAME]" Fresh Eyes /Text Text tag="[QUEST_Q2I6_DESC]" You must somehow replace the Orb you stole from the Elves of Silvermyr. /Text Text tag="[QUEST_Q2J0_NAME]" Jarl apos;s Hammer /Text Text tag="[QUEST_Q2J0_DESC]" Jotun the Fire Giant has stolen Jarl apos;s Hammer. You must take it back and return it to its rightful owner. /Text Text tag="[QUEST_Q2J1_NAME]" Jotun apos;s Helm /Text Text tag="[QUEST_Q2J1_DESC]" Jarl the Frost Giant has stolen Jotun apos;s Helm. You must find and return it. /Text Text tag="[QUEST_Q2J2_NAME]" Jarl apos;s Cloak /Text Text tag="[QUEST_Q2J2_DESC]" Jotun the Fire Giant has stolen Jarl apos;s Cloak. You must take it back and return it to its rightful owner. /Text Text tag="[QUEST_Q2J3_NAME]" Jotun apos;s Boots /Text Text tag="[QUEST_Q2J3_DESC]" Jarl the Frost Giant has stolen Jotun apos;s Boots. You must find them and return them. /Text Text tag="[QUEST_Q2J4_NAME]" Brotherly Love /Text Text tag="[QUEST_Q2J4_DESC]" You must try to put an end to Jarl and Jotun stealing each others apos; things. /Text Text tag="[QUEST_Q2M0_NAME]" Red-Axe /Text Text tag="[QUEST_Q2M0_DESC]" You must seek out the Minotaur, Red-Axe, to train you and improve your skills with the axe. /Text Text tag="[QUEST_Q2M1_NAME]" Trial of the Wyvern /Text Text tag="[QUEST_Q2M1_DESC]" You must travel to the Wyverns apos; Roost, slaying a Wyvern and studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M2_NAME]" Trial of the Worm /Text Text tag="[QUEST_Q2M2_DESC]" You must travel to the Worm Cave, slaying a Sandworm and studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M3_NAME]" Trial of the Scorpion /Text Text tag="[QUEST_Q2M3_DESC]" You must travel to the Scorpions apos; Cave, slay a Giant Scorpion while studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M4_NAME]" Trial of Blood /Text Text tag="[QUEST_Q2M4_DESC]" You must complete the final trial in your effort to become a Master of the Axe. /Text Text tag="[QUEST_Q2Q0_NAME]" Slave Trail /Text Text tag="[QUEST_Q2Q0_DESC]" You have followed the trail of the Orcish Slavers to a huge Horned Temple. You must enter the Temple to learn more. /Text Text tag="[QUEST_Q2Q1_NAME]" Trial by Fire /Text Text tag="[QUEST_Q2Q1_DESC]" You must undergo a ritual cleansing by the Minotaur Firewalkers. Once you have done this, they will agree to talk to you. /Text Text tag="[QUEST_Q2Q2_NAME]" Horns of Sartek /Text Text tag="[QUEST_Q2Q2_DESC]" You must challenge a Minotaur Tribe in an attempt to reclaim the Horns of Sartek. /Text Text tag="[QUEST_Q2Q3_NAME]" Eye of Sartek /Text Text tag="[QUEST_Q2Q3_DESC]" You must obtain the Eye of Sartek from the Elves and return it to the Horned Temple. /Text Text tag="[QUEST_Q2Q4_NAME]" Tail of Sartek /Text Text tag="[QUEST_Q2Q4_DESC]" You must defeat a Minotaur Slaver who wields the legendary Tail of Sartek as a whip. Then you must return the Tail to the Horned Temple. /Text Text tag="[QUEST_Q2Q5_NAME]" Tooth of Sartek /Text Text tag="[QUEST_Q2Q5_DESC]" You must obtain the Tooth of Sartek from the Gnoll Chieftain in Hyaan and return it to Tauron. /Text Text tag="[QUEST_Q2Q6_NAME]" Spine of Sartek /Text Text tag="[QUEST_Q2Q6_DESC]" You must travel into Southern Kor and find an Ogre Mage that has made the Spine of Sartek into a war banner. /Text Text tag="[QUEST_Q2Q7_NAME]" Ribs of Sartek /Text Text tag="[QUEST_Q2Q7_DESC]" Somewhere in the Realms of War a Minotaur King has hidden the Ribs of Sartek. You must find them. /Text Text tag="[QUEST_Q2Q8_NAME]" Crest of Sartek /Text Text tag="[QUEST_Q2Q8_DESC]" You must find a Knight in the Borderlands who has had the Crest of Sartek mounted onto his helm, then return to Tauron with the Crest. /Text Text tag="[QUEST_Q2Q9_NAME]" Skull of Sartek /Text Text tag="[QUEST_Q2Q9_DESC]" You must steal the final piece of Sartek, his huge skull, from Minogoth in the Horned Citadel of Ohtar. /Text Text tag="[QUEST_Q3A0_NAME]" Ice Statues /Text Text tag="[QUEST_Q3A0_DESC]" A Medusa has been attacking travelers near Iceguard Keep and turning them into Ice Statues. You must stop her. /Text Text tag="[QUEST_Q3A1_NAME]" Children of Ragnar /Text Text tag="[QUEST_Q3A1_DESC]" Sensing the unrest in this region, young Dragons - children of Ragnar the Ancient Frost Dragon - have been moving down to the coast. You must chase them away. /Text Text tag="[QUEST_Q3A2_NAME]" Harpy Queen /Text Text tag="[QUEST_Q3A2_DESC]" Harpies from the Hagstone have been traveling down into the High Elven lands. You must confront their Queen to stop them. /Text Text tag="[QUEST_Q3A3_NAME]" Dark Dealings /Text Text tag="[QUEST_Q3A3_DESC]" Dark Dwarven caravans have been sighted leaving for Lord Bane apos;s Citadel. You must stop them from trading with him. /Text Text tag="[QUEST_Q3A4_NAME]" Spawn of Bane /Text Text tag="[QUEST_Q3A4_DESC]" Arboleth have been sighted near the Lake of Blood. You must drive them away. /Text Text tag="[QUEST_Q3D0_NAME]" Bloodstone /Text Text tag="[QUEST_Q3D0_DESC]" You must search for signs of Elistara apos;s lost dragon, Crystal, at the Bloodstone. /Text Text tag="[QUEST_Q3D1_NAME]" Dragontracks /Text Text tag="[QUEST_Q3D1_DESC]" You must continue your search through the Realms of Death for Elistara apos;s lost Dragon. /Text Text tag="[QUEST_Q3D2_NAME]" Condolences /Text Text tag="[QUEST_Q3D2_DESC]" You must accompany Elistara to the Realm of Dragons. /Text Text tag="[QUEST_Q3D3_NAME]" Sign of Dragons /Text Text tag="[QUEST_Q3D3_DESC]" You must hunt down the lost dragons and find out what has happened to them. /Text Text tag="[QUEST_Q3D4_NAME]" Dragon in Chains /Text Text tag="[QUEST_Q3D4_DESC]" You must help Flicker to finally find his mother. /Text Text tag="[QUEST_Q3E0_NAME]" Gold of Morass /Text Text tag="[QUEST_Q3E0_DESC]" You must search Morass apos; Lair for treasure. You must be cautious. There are Swamp Dragons about! /Text Text tag="[QUEST_Q3E1_NAME]" Gold of Umbra /Text Text tag="[QUEST_Q3E1_DESC]" You must search Umbra apos;s Lair for treasure. You must be cautious. There are Flame Dragons about! /Text Text tag="[QUEST_Q3E2_NAME]" Gold of Chilblain /Text Text tag="[QUEST_Q3E2_DESC]" You must search Chilbain apos;s Lair for treasure. You must be cautious. There are Frost Dragons about! /Text Text tag="[QUEST_Q3I0_NAME]" Royal Summons /Text Text tag="[QUEST_Q3I0_DESC]" You have been summoned to appear before Queen Ehlanna at Ehlariel. /Text Text tag="[QUEST_Q3I1_NAME]" Elven Forge /Text Text tag="[QUEST_Q3I1_DESC]" Undead have taken over the Ice Crystal Mine near Iceguard Keep. You must help take back the mine. /Text Text tag="[QUEST_Q3I2_NAME]" Elven Captives /Text Text tag="[QUEST_Q3I2_DESC]" Elven Warriors have been taken captive by the Undead. You must rescue them before it is too late. /Text Text tag="[QUEST_Q3I3_NAME]" The Baneguard /Text Text tag="[QUEST_Q3I3_DESC]" You must travel to Iceguard Keep to pick up the trail left by the Undead in order to rescue the remaining captives. /Text Text tag="[QUEST_Q3Q0_NAME]" Gornak apos;s Gap /Text Text tag="[QUEST_Q3Q0_DESC]" You must cross the mountains into the Realms of Death in search of Lord Bane. /Text Text tag="[QUEST_Q3Q1_NAME]" Northern Tundra /Text Text tag="[QUEST_Q3Q1_DESC]" You must travel to the Ruins of Ylarie in the Northern Tundra and seek help from the High Elves who guard the remaining two passes into Lord Bane apos;s realm. /Text Text tag="[QUEST_Q3Q2_NAME]" Ylarie Defense /Text Text tag="[QUEST_Q3Q2_DESC]" You must help the High Elves defend Ylarie against waves of Undead attackers. /Text Text tag="[QUEST_Q3Q3_NAME]" Skullguard Keep /Text Text tag="[QUEST_Q3Q3_DESC]" You must help the High Elves to recapture Skullguard Keep. /Text Text tag="[QUEST_Q3Q4_NAME]" The Future /Text Text tag="[QUEST_Q3Q4_DESC]" You must gather some herbs for the High Elven Mages who need them to cast a spell of farseeing. /Text Text tag="[QUEST_Q3Q5_NAME]" Three Skulls /Text Text tag="[QUEST_Q3Q5_DESC]" You must find and defeat the three Generals of Lord Bane apos;s army, evil Sorcerors who are preparing his army of Undead. /Text Text tag="[QUEST_Q3Q6_NAME]" Bane apos;s Citadel /Text Text tag="[QUEST_Q3Q6_DESC]" You must enter Bane apos;s Citadel and make your way to his throne room, ready to confront him. /Text Text tag="[QUEST_Q3Q7_NAME]" The Final Battle /Text Text tag="[QUEST_Q3Q7_DESC]" You must confront and defeat Lord Bane. /Text Text tag="[QUEST_Q3S0_NAME]" Follow the Sword /Text Text tag="[QUEST_Q3S0_DESC]" You must apos;follow your sword apos; in search of a great source of power. /Text Text tag="[QUEST_Q3W0_NAME]" Wolf Pack /Text Text tag="[QUEST_Q3W0_DESC]" A pack of wolves have been terrorizing the Elves at Tirianin. You must chase the wolves away. /Text Text tag="[QUEST_Q3W1_NAME]" Lost Cubs /Text Text tag="[QUEST_Q3W1_DESC]" You must rescue the wolf cubs from being sacrificed by the Doomknight. /Text Text tag="[QUEST_Q3W2_NAME]" Blessings /Text Text tag="[QUEST_Q3W2_DESC]" You must bless the homeland of the wolves. To do this, you must first obtain the Elvenstone from Queen Ehlanna. /Text Text tag="[QUEST_QA00_NAME]" Distant Rumor /Text Text tag="[QUEST_QA00_DESC]" You must help Darkhunter search for an old acquaintance in Northern Kor. /Text Text tag="[QUEST_QA01_NAME]" Seeking Advice /Text Text tag="[QUEST_QA01_DESC]" Darkhunter wants to travel to Maethelburg and meet with Lord Greythane. /Text Text tag="[QUEST_QA02_NAME]" Liandra apos;s Offer /Text Text tag="[QUEST_QA02_DESC]" Darkhunter wants to go and meet an old acquaintance and would like you to come with him. /Text Text tag="[QUEST_QA03_NAME]" Liandra apos;s Return /Text Text tag="[QUEST_QA03_DESC]" Darkhunter has received another summons to meet with Liandra. You must accompany him once again. /Text Text tag="[QUEST_QA04_NAME]" Ashes to Ashes /Text Text tag="[QUEST_QA04_DESC]" You must accompany Darkhunter as he returns Liandra apos;s ashes to her home in Maethelburg. /Text Text tag="[QUEST_QD00_NAME]" Granite /Text Text tag="[QUEST_QD00_DESC]" You must find some granite for Drong to eat. /Text Text tag="[QUEST_QD01_NAME]" Volcanic Rock /Text Text tag="[QUEST_QD01_DESC]" You must travel to the Volcano with Drong and help him find some tasty Volcanic Rock. The Volcano is home to many Fire Elementals. /Text Text tag="[QUEST_QD02_NAME]" Sandstone /Text Text tag="[QUEST_QD02_DESC]" You must travel to the beach at Tirianin to help find sandstone for Drong to eat. The beach is guarded by Sea Serpents. /Text Text tag="[QUEST_QD03_NAME]" Diamond /Text Text tag="[QUEST_QD03_DESC]" You must travel to the Lake of Blood to help find diamonds for Drong to eat. The Dark Dwarves are fiercely protective of their diamonds. /Text Text tag="[QUEST_QK00_NAME]" First Gear /Text Text tag="[QUEST_QK00_DESC]" Khalkus would like you to help him find part of a device called the Great Machine. /Text Text tag="[QUEST_QK01_NAME]" Second Gear /Text Text tag="[QUEST_QK01_DESC]" You must help Khalkus find the second part of the Great Machine. /Text Text tag="[QUEST_QK02_NAME]" Third Gear /Text Text tag="[QUEST_QK02_DESC]" You must help Khalkus find the third piece of the Great Machine. /Text Text tag="[QUEST_QK04_NAME]" Fourth Gear /Text Text tag="[QUEST_QK04_DESC]" You must help Khalkus gather the fourth piece of the Great Machine. /Text Text tag="[QUEST_QK05_NAME]" Fifth Gear /Text Text tag="[QUEST_QK05_DESC]" You must help Khalkus find the fifth piece of the Great Machine. /Text Text tag="[QUEST_QK06_NAME]" Assembly Required /Text Text tag="[QUEST_QK06_DESC]" You must finally help Khalkus put the Great Machine together. /Text Text tag="[QUEST_QP00_NAME]" Patch apos;s Hoard /Text Text tag="[QUEST_QP00_DESC]" Patch invites you to Hyaan to see his treasure. /Text Text tag="[QUEST_QP01_NAME]" Ill-Gotten Gains /Text Text tag="[QUEST_QP01_DESC]" Track down the thief who stole Patch apos;s treasure. /Text Text tag="[QUEST_QP02_NAME]" The Vault /Text Text tag="[QUEST_QP02_DESC]" You must travel to Dhun-Kor with Khalkus and Patch to help build a vault for Patch apos;s treasure. /Text Text tag="[QUEST_QS00_NAME]" Secret Message /Text Text tag="[QUEST_QS00_DESC]" Princess Serephine receives a secret message from a friend at Enmouth asking for help. You must travel to Enmouth to help Serephine apos;s friend. /Text Text tag="[QUEST_QS01_NAME]" Shotgun Wedding /Text Text tag="[QUEST_QS01_DESC]" You must travel to The Trarg and rescue Princess Serephine. /Text Text tag="[QUEST_QS02_NAME]" Imperial Legion /Text Text tag="[QUEST_QS02_DESC]" Emperor Selentius has sent a legion of Imperial Guards to search for Princess Serephine and take her home to Enmouth. Tread cautiously. /Text Text tag="[QUEST_QU00_NAME]" Age of Honor /Text Text tag="[QUEST_QU00_DESC]" Sunspear wishes to talk with you about battling a Frost Giant. /Text Text tag="[QUEST_QU01_NAME]" Seeking Death /Text Text tag="[QUEST_QU01_DESC]" Sunspear wishes to observe you fighting an Arboleth. /Text Text tag="[QUEST_QU02_NAME]" A Worthy Foe /Text Text tag="[QUEST_QU02_DESC]" Help Sunspear choose the final foe that he wishes to face. /Text /TextLibrary
https://w.atwiki.jp/warband/pages/522.html
qst_deliver_message|Deliver Message to {s13} qst_deliver_message_to_enemy_lord|Deliver Message to {s13} qst_raise_troops|Raise {reg1} {s14} qst_escort_lady|Escort {s13} to {s14} qst_deal_with_bandits_at_lords_village|Save the village of {s15} from Marauding Bandits qst_collect_taxes|Collect Taxes from {s3} qst_hunt_down_fugitive|Hunt Down {s4} qst_bounty_1|Hunt down {s4} qst_bounty_1_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_2|Hunt down {s4} qst_bounty_2_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_3|Hunt down {s4} qst_bounty_3_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_4|Hunt down {s4} qst_bounty_4_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_5|Hunt down {s4} qst_bounty_5_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_bounty_6|Hunt down {s4} qst_bounty_6_text|The {s9} of {s14} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_kill_local_merchant|Assassinate Local Merchant at {s3} qst_bring_back_runaway_serfs|Bring Back Runaway Serfs qst_follow_spy|Follow the Spy to Meeting qst_capture_enemy_hero|Capture a Lord from {s13} qst_lend_companion|Lend Your Companion {s3} to {s9} qst_collect_debt|Collect the Debt {s3} Owes to {s9} qst_incriminate_loyal_commander|Incriminate the Loyal Commander of {s13}, {s16} qst_meet_spy_in_enemy_town|Meet Spy in {s13} qst_capture_prisoners|Bring {reg1} {s3} Prisoners qst_lend_surgeon|Lend Your Surgeon {s3} to {s1} qst_follow_army|Follow {s9}'s Army qst_report_to_army|Report to {s13}, the Marshall qst_deliver_cattle_to_army|Deliver {reg3} Heads of Cattle to {s13} qst_join_siege_with_army|Join the Siege of {s14} qst_screen_army|Screen the Advance of {s13}'s Army qst_scout_waypoints|Scout {s13}, {s14} and {s15} qst_rescue_lord_by_replace|Rescue {s13} from {s14} qst_deliver_message_to_prisoner_lord|Deliver Message to {s13} at {s14} qst_duel_for_lady|Challenge {s13} to a Trial of Arms qst_duel_courtship_rival|Challenge {s13} to a Trial of Arms (optional) qst_duel_avenge_insult|Challenge {s13} to a Trial of Arms qst_move_cattle_herd|Move Cattle Herd to {s13} qst_escort_merchant_caravan|Escort Merchant Caravan to {s8} qst_deliver_wine|Deliver {reg5} Units of {s6} to {s4} qst_troublesome_bandits|Hunt Down Troublesome Bandits qst_kidnapped_girl|Ransom Girl from Bandits qst_persuade_lords_to_make_peace|Make Sure Two Lords Do Not Object to Peace qst_deal_with_looters|Deal with Bandits qst_deal_with_night_bandits|Deal with Night Bandits qst_deliver_grain|Bring wheat to {s3} qst_deliver_cattle|Deliver {reg5} Heads of Cattle to {s3} qst_train_peasants_against_bandits|Train the Peasants of {s13} Against Bandits. qst_eliminate_bandits_infesting_village|Save the Village of {s7} from Marauding Bandits qst_visit_lady|Visit Lady qst_formal_marriage_proposal|Formal Marriage Proposal qst_obtain_liege_blessing|Formal Marriage Proposal qst_wed_betrothed|Wed Your Betrothed qst_wed_betrothed_female|Wed Your Betrothed qst_join_faction|Bend the Knee and Give Oath of Homage to {s1} qst_rebel_against_kingdom|Help {s13} Claim the Throne of {s14} qst_consult_with_minister|Consult With Minister qst_organize_feast|Organize Feast qst_resolve_dispute|Resolve Dispute qst_offer_gift|Procure Gift qst_denounce_lord|Denounce Lord qst_intrigue_against_lord|Intrigue against Lord qst_track_down_bandits|Track Down Bandits qst_track_down_provocateurs|Track Down Provocateurs qst_retaliate_for_border_incident|Retaliate for a Border Incident qst_raid_caravan_to_start_war|Attack a Neutral Caravan to Provoke War qst_cause_provocation|Give a Kingdom Provocation to Attack Another qst_rescue_prisoner|Rescue or Ransom a Prisoner qst_destroy_bandit_lair|Destroy Bandit Lair qst_relic|A Lannister always pays his debts qst_relic_text|Beric Dondarrion has asked you to despatch a Lannister raiding party that has been reported pillaging the villages around Hollow Hill. Once completed, you must return to Beric. qst_mod_trouble|We take what is ours qst_mod_trouble_text|Rory has asked you to deal with a bunch of Ironborn raiders causing trouble around The Arbor.How you want to tackle the problem is up to you. He has promised a small purse if you succeed. qst_starting_quest|The Pointy End qst_starting_quest_text|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened at King's Landing. qst_starting_quest2|Winter is Coming qst_starting_quest2_text|You must find the farm North of Winterfell and remove the Wildling raiders. Once complete, return to King Robb Stark. qst_starting_quest3|Winter is Coming - Part 2 qst_bridge_of_skulls|Bridges and Bones qst_bolster_the_black|Bolster the Black qst_lands_of_always_winter|The Lands of Always Winter qst_mutiny_at_crasters_keep|Mutiny at Craster's Keep qst_kill_boar_king|You Win or You Die qst_bringing_a_warlord_to_justice|Bringing a Warlord to justice qst_freeing_a_brother|Freeing a Brother qst_war_for_dawn|The War for Dawn qst_floris_active_tournament|Attend Tournament in {s13} qst_talk_to_zamoshie_elder|Talk to Sheep's Head Elder qst_talk_to_zamoshie_elder_text|A man mentioned that the elder of Sheep's Head would pay you well for your services. Perhaps you might pay him a visit. qst_zamoshie_lower_taxes|Peasant Taxes qst_zamoshie_lower_taxes_text|Convince the lord in Hornwood to lower the taxes of Sheep's Head. qst_deal_with_zamoshie_bandits|North Bandits qst_deal_with_zamoshie_bandits_text|Kill the North bandits. qst_oim_bring_goods_zamoshie|Bring Goods to Sheep's Head qst_oim_bring_goods_zamoshie_text|Deliver Salt to Sheep's Head. qst_freelancer_enlisted|Enlisted in the Party of {s13} qst_freelancer_vacation|Enlisted On Leave qst_freelancer_captured|Enlisted Captured qst_freelancer_revolt|Enlisted Revolting qst_freelancer_end|Freelancer Quests End qst_vc_menu|Viking Conquest menu system. qst_vc_wounds|Viking Conquest wound system. qst_sea_battle_spawn|a spawning system. qst_team_0_ships|a spawning system. qst_team_1_ships|a spawning system. qst_collect_men|Collect Five Men qst_learn_where_merchant_brother_is|Learn Where the Hostages are Held. qst_save_relative_of_merchant|Attack the Bandit Lair qst_save_town_from_bandits|The Purge qst_varys_inv_1|The Messenger qst_varys_inv_1_text|Lord Varys requires you to gather a report from his agent in Sunspear in Dorne. You are to deliver this report back to Lord Varys. qst_varys_inv_2|The Spy Hunter qst_varys_inv_2_text|Lord Varys would like you to apprehend a spy that will come in contact with someone else. Capturing the contact as well would be even better. qst_varys_inv_3|Knightslayer qst_varys_inv_3_text|Lord Varys would like you to disperse a band of hedge knights that are camping on the road to Duskendale. qst_varys_inv_4|Bravos Seeker qst_varys_inv_4_text|Lord Varys requires you to bring him at least a dozen Skilled Bravos. qst_varys_inv_5|The Message qst_varys_inv_5_text|Lord Varys would like you to meet him behind the Great Sept of Baelor atop Visenya's Hill. qst_ff_join|Join the King beyond the wall qst_ff_join_text|In order to prove your loyalty to the Free Folk, you are required to destroy a crow patrol and bring back their armour as proof. qst_old_valyria|Old Valyria qst_old_valyria_text|Ser Janis Lyren has asked you to help find his ancestral home in Essos. He says you will need some tools, at least 50 men and 10,000 silver stags to rebuild it. qst_bastards_and_broken_things|Bastards and Broken Things. qst_bastards_and_broken_things_text|You must make sure the letter you have found makes it to King Stannis Baratheon. qst_bastards_and_broken_things_alt|Bastards and Broken Things. qst_bastards_and_broken_things_alt_text|You have decided to take the news of the letter to King Joffrey Baratheon. qst_quests_end|Quests End
https://w.atwiki.jp/nlwnew/pages/16.html
機能的質問 ■時計のマーク 別サイトに書き込みがあった時に報告してくれる 結構気まぐれ(ページ遷移10回に1度くらいの頻度で新着あるか見に行く) 時計マークの濃いときがONで薄い時がOFF ■×ボタン以外で楽に窓を消せないの? 窓を閉じる際、どこでも良いのでダブルクリックで閉じる ■IDは変わるの? IDは一日毎で変わる ■アドオンをばらしてみたらスパイウェアはいってるじゃねぇか セキュリティサンドボックスだそうで ■未来からの書き込みがある。 書き込み日時は各自のPCに依存しているから ■ぬりかべの時みたいに今回も古い書き込み消える? サーバ負荷を考えて今回のアドオンは500件表示 (データ自体は予想外に増えなかったらおいておく) ■wikipedia等では左上のマークが押せない…… スクロールすれば押せるようになる事が多いです。 ■amebaやasahi.com等で左上のマークが見つからない URLの末尾に、 top=null もしくは document.body=null を入れてみると見つかる。 そこまでして書き込む人がいるかどうかは分からない ブラウザ対応 ■IE対応してくれる? IE対応も考えてる IE,Firefoxで7~8割網羅できるでしょうし ■safari対応は…無理ですか 少し導入ステップは増えるけど可能だとは思います。 その他 ■既出 一年前のGWおんなじようなの(new live wall ぬりかべ)つくってスレ立てたら ライブドアニュースにとりあげられた。 そこで鯖アボンで一気に過疎った→その後休止。 今度は鯖アボンしないぞって事で再チャレンジ。考えは当時も受けてた。 当時の公式サイト(http //www11.atwiki.jp/nurikabe/) ■ニコニコは嫌いだけど、ニコニコみたいに字幕で流したらいいんじゃね?www 一覧性が落ちてしまう。 動画と違って時系列ではないから、話題がばらついてしまう。 ■この掲示板を表示させない用に、サイト側で対策できるのか? #nlwDiv{ display none; } これをuserContents.cssだかに書けば表示されないはず。 ■公式は? heppoko「まだこのアドオンを作ったばっかりで公式サイト公開までいけてないんだ。 反響があったらやろうと思ってたんだよ」 ■amazonの鯖にどのくらい払ってんの? 検索ワード:「AmazonEC2 料金」「AmazonSimpleDB 料金」 使えば使うほど課金だから流行らなければ安い。流行ったら高い。 ■ツールバー式にしなかったのはなぜ heppoko「そのサイトに落書きしてる感が薄れちゃうと思います!」 ■名前欄はつけないの? 今のところつけない